Game developer of many hats. MFA Thesis student. Part-time vocal synthesis guru.

Thesis Blog

Warning: not all blogging is directly related to thesis, although most of it is.

This Week's Goals (and some answers)

I managed to get fairly decent answers to the questions I posed myself yesterday, including where to start so that I can make some meaningful progress in the coming days. Next week is going to be a little hard with my day job, but I can still find time to do a little work: most importantly, I need to make a serious game plan from here on out.

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Lou Carroll
Post-GDC Winddown

So things got a bit hectic during the week and I never found time to sit down and blog. The irony of it is, I feel pretty good and ready to jump into work, even now when the “post-conference depression” should be setting in. Now the roadblock I face is a bit simpler: where on earth do I start?

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thesis, personal, gdcLou Carroll

Like empathy, stigma is a pretty big word for my thesis, and understanding it is quite crucial to understanding both my methods and my madness. So, what is stigma, anyway, and why should we care about it?

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Empathy: Talk about Buzzwords

Empathy is a total buzzword when it comes to games, I’ll admit it. Even so, it’s an important concept—if a poorly-quantified one in many cases. Let’s talk a little bit about empathy, how it relates to video games, and what it might look like to make an empathy-driven video game.

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thesisLou Carrollacademic
About time to start blogging!

I’ve been off my game on this thesis thing for a hot year here, and it’s time I get back on it—starting with blogging all the thoughts knocking around in my head, to make them concrete and help me organize them. There’s a lot I need to get to, but I’ll start things off with some notes about what those things are, so I can try to get all the basics covered in the next week or so.

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thesis, personalLou Carroll