Game Designer, Coder, Storyteller, and Slave to the MFA Thesis Life
 After the fall of the modern world, nature has taken its course, growing up wild and powerful to overtake structures that mankind once knew well. Here, the lush, overgrown jungle consumes an old basketball court that you’ve stumbled upon while exploring the old world. Be cautious, though, for the new residents of this place may not take kindly to your intrusion...

Reclaimed Court

After the fall of the modern world, nature has taken its course, growing up wild and powerful to overtake structures that mankind once knew well. Here, the lush, overgrown jungle consumes an old basketball court that you’ve stumbled upon while exploring the old world. Be cautious, though, for the new residents of this place may not take kindly to your intrusion...

 After the fall of the modern world, nature has taken its course, growing up wild and powerful to overtake structures that mankind once knew well. Here, the lush, overgrown jungle consumes an old basketball court that you’ve stumbled upon while exploring the old world. Be cautious, though, for the new residents of this place may not take kindly to your intrusion...

After the fall of the modern world, nature has taken its course, growing up wild and powerful to overtake structures that mankind once knew well. Here, the lush, overgrown jungle consumes an old basketball court that you’ve stumbled upon while exploring the old world. Be cautious, though, for the new residents of this place may not take kindly to your intrusion...

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 The hero asset of this scene, the Jungle Denizen, was initially designed by Lacey Carroll. I then sculpted it in Zbrush, re-meshed and laid it out in Maya, and textured it using Substance Painter.

The hero asset of this scene, the Jungle Denizen, was initially designed by Lacey Carroll. I then sculpted it in Zbrush, re-meshed and laid it out in Maya, and textured it using Substance Painter.

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 The Reclaimed Court was initially blocked out in Maya, then blocked out in UE4 as seen above. The final models for the environment were produced using a combination of Maya, Speedtree, Headus UVLayout, and Photoshop.

The Reclaimed Court was initially blocked out in Maya, then blocked out in UE4 as seen above. The final models for the environment were produced using a combination of Maya, Speedtree, Headus UVLayout, and Photoshop.