Game Designer, Coder, Storyteller, and Slave to the MFA Thesis Life
 A queen must keep up her appearances and wave appropriately to each of her loyal subjects as she's driven around town -- lest she risk coming under attack by monsters, which her pug bodyguard must fend off at all costs!  Dog Save The Queen was co-created by a team of 6 in under 48 hours at the 2017 Global Game Jam, from conceptualization to finish, with myself serving as the team's technical lead and contributing to the game design, UI design, and scripting.

Dog Save The Queen

A queen must keep up her appearances and wave appropriately to each of her loyal subjects as she's driven around town -- lest she risk coming under attack by monsters, which her pug bodyguard must fend off at all costs!

 A queen must keep up her appearances and wave appropriately to each of her loyal subjects as she's driven around town -- lest she risk coming under attack by monsters, which her pug bodyguard must fend off at all costs!  Dog Save The Queen was co-created by a team of 6 in under 48 hours at the 2017 Global Game Jam, from conceptualization to finish, with myself serving as the team's technical lead and contributing to the game design, UI design, and scripting.

A queen must keep up her appearances and wave appropriately to each of her loyal subjects as she's driven around town -- lest she risk coming under attack by monsters, which her pug bodyguard must fend off at all costs!

Dog Save The Queen was co-created by a team of 6 in under 48 hours at the 2017 Global Game Jam, from conceptualization to finish, with myself serving as the team's technical lead and contributing to the game design, UI design, and scripting.

This is the original 2-minute trailer for Dog Save The Queen, as created within the 48 hour game jam time frame.