Game Designer, Coder, Storyteller, and Slave to the MFA Thesis Life
 Our Protagonist is a normal fellow with a Loving Spouse and two Loving Children going about their Daily Business as usual... or... at least, that's what they seem to think, despite the world being full of demons, monsters, and horrifying blood rituals that they must complete (rather cheerily, mind you) in tandem with their normal daily rituals.  A game jam game co-created with a team of 7 in under 48 hours at the 2016 Global Game Jam, from conceptualization to finished project, wherein I served as team lead for the majority of the project and coded the entirity of the game.

Pardon Me, My Tie Is Not Straight

Our Protagonist is a normal fellow with a Loving Spouse and two Loving Children going about their Daily Business as usual... or... at least, that's what they seem to think, despite the world being full of demons, monsters, and horrifying blood rituals that they must complete (rather cheerily, mind you) in tandem with their normal daily rituals.

Our Protagonist is a normal fellow with a Loving Spouse and two Loving Children going about their Daily Business as usual... or... at least, that's what they seem to think, despite the world being full of demons, monsters, and horrifying blood rituals that they must complete (rather cheerily, mind you) in tandem with their normal daily rituals.

A game jam game co-created with a team of 7 in under 48 hours at the 2016 Global Game Jam, from conceptualization to finished project, wherein I served as team lead for the majority of the project and coded the entirity of the game.

 After the end of the game jam, I spent another 2-3 months implementing wanted features to this game post-mortem.

After the end of the game jam, I spent another 2-3 months implementing wanted features to this game post-mortem.

 Pardon Me, My Tie Is Not Straight was made in Unity 4 and scripted in C#.

Pardon Me, My Tie Is Not Straight was made in Unity 4 and scripted in C#.